Rumor: Sony Developing Biometric Controllers

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Sony has apparently filed patent papers detailing its designs for controllers which lav tell how stressed you're feeling and adjust your experience consequently.

Though very little has been said about the approaching of biometric gaming e'er since Nintendo's Wii Vitality proved unfit for its purpose, potential drop applications for these devices have non at large other hardware companies. According to patent document filed several months ago, Sony could follow planning to create a biometric controller which would accommodate your gameplay feel supported physical readings taken from your hands.

The evident papers, found by Siliconera, obviously show diagrams of DualShock 3 and Move on controllers fitted with introjected biometry readers which monitor sweat levels, heartrate and muscle tension. Interestingly, there's also a plot of a handheld device (which bears more than a passing resemblance to the Vita) which is fitted with similar readers. The thought appears to be that these integrated readers gather second-by-second info on how troubled or drunk you're feeling and adjust your gameplay experience to match your mood.

Here's a full lean of the applications attached to the patent files:

– Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or to a lesser extent steady, which will make information technology rocky to target an enemy. Sony specifically mentions a sniper plac where the weapon becomes to a greater extent steady if you're degage.
– Tensing up your muscles to withstand an attack operating theatre charge improving a harbour.
– A video bet on character whose seventh cranial nerve expressions, movements, strength, and even voice changes depending on your biometric data. For example, this lineament wish sudate when a player is nervous.
– An adrenaline style boost which will rent you running game faster, jump higher, and perforate harder when stressed.
– A health bar that depletes more rapidly if you receive a high stress level.
– An attack button that changes a character's move depending if the player is stressed or relaxed.
– Background music and scenery that changes dependent on your stress stratum. Matching music is one illustration, but Sony also proposes to change music to earn a histrion Sir Thomas More relaxed. Brightness of objects and the zoom along level, representing a higher level of focus, are two ideas for scenery.
– A game that adapts difficulty levels depending on a players stress level.

If the to a higher place is hard and this turns extinct to be many than a case of forgotten patent papers gone immense, then IT seems that Sony's controller – at least in these early stages – is in real danger of making games harder for you when you're at your worst. I'm not sure how many another people are looking for their suspensive in-game moments to be rendered even more suspenseful by a leaky health bar and a shaky loot. Saying that, though, around of the other applications do sound utilitarian, especially the idea of the soundtrack dynamic to reflect how jumpy you are (well, American Samoa long arsenic it doesn't resolve to start playing Moonlight Sonata at you midmost of a foreman fight or anything). Still, done right, the potential for this technology remains huge.

Source: Siliconera

https://www.escapistmagazine.com/rumor-sony-developing-biometric-controllers/

Source: https://www.escapistmagazine.com/rumor-sony-developing-biometric-controllers/

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