How to Upload a World on Roblox

Publishing Your Game

It's a good idea to publish your game every x minutes while y'all're working or whenever you lot make a big change. Once published, you tin can edit it from any computer.

  1. Select FilePublish to Roblox to open the publishing window.

  1. Enter a place proper name and an optional clarification.

  1. When prepare, click the Create push button…

Thumbnails are pocket-sized images that stand for your game and can attract players when y'all publish your game. To larn more than and create your own, check out the article: Game Thumbnails and Videos.

Make your Game Public

When you lot publish games, information technology'due south automatically set to private. Nobody can play it on the platform yet, including yous. We need to brand our games public so others can play them.

  1. Make certain you are logged into Roblox online.
  2. Go to the Develop Page.
  3. Nether the game proper name, toggle Private to Public.
  4. Decide if yous want your game featured on your contour. Choose between OK or No.

Congratulations! Y'all have published a game, and are officially a Roblox game programmer. Players all over the world tin play your game!

Using Squad Create

Team Create allows you to piece of work together with multiple people to create a game. Once you are in team create, you can invite friends. Turn Team Create off when you are done if you don't want people to keep working on it.

Always publish your game correct before turning on Squad Create to piece of work on your most recent file.

Turn On Squad Create

  1. Click on the the View Tab.
  2. Click Squad Create.

  1. Click Plow On.

Add together Friends to your Project

  1. Type the name of your friend in "Invite a friend".

  1. Click Add.

Turning off Team Create

You tin can always plough off Squad Create whenever you're washed testing.

  1. Click in the bottom-right corner of the squad list.
  2. Select Turn OFF Team Create.

If yous have any questions on what the final project should look like or need a reference, you tin download an example.

Playtesting with Friends

Your game might be really obvious and easy to y'all, but others may aid point out things you may not accept noticed, such as an peculiarly difficult jump or the theme isn't articulate at times. Others can likewise give you unique ideas that will brand your game better. Ever get other people to play your games and give you their honest opinion. This volition make y'all a stronger game developer.

Before playtesting, always brand certain to re-publish your game. If you forget, others won't exist able to see your most contempo work.

An culling activeness is to have students round-robin take turns in front of each other's games to test.

What To Do While Playtesting

Answer the following questions:

  1. Name of the tester.
  2. Tester's favorite matter and why.
  3. One way the designer can make the game more than engaging and fun.

Ask the following guiding questions as students work:

  • What parts of the game were too hard or too easy?
  • What was something yous didn't expect? Did that brand the game fun or frustrating?

Allow 10 minutes for students to playtest their games. Based on the unique needs of your class, you lot can always take more fourth dimension.

What Non To Do While Playtesting

Set strong expectations before playtesting:

  • Don't yuck my yum: for example, if someone actually worked hard, don't dismiss their piece of work.
  • Don't change someone's game without permission.
  • No trash-talking or negative linguistic communication.

Before starting, inquire students to describe the deviation between maxim mean things about a game and giving advice. Additionally, ask what they should do while testing someone's game (exist thoughtful and attentive) and what they shouldn't do (play and not reverberate on their game).

Utilize Team Create to have students split into two teams. Each team starts with Actor Spawns in unlike areas and has to build bridges to go to the center. Each player must have to make at to the lowest degree 2 little jumps and one big jumps while existence in danger of dying if they don't make it.

Proficient activity for review subsequently a intermission or at the start of the side by side department. Forces students to beginning working with design constraints in a fun way. Can be elaborated on to require additional elements that were previously taught such as including transparent bricks, or bricks of different colors and materials.


These documents are licensed by Roblox Corporation under a Creative Eatables Attribution-NonCommercial-ShareAlike four.0 International License. Roblox, Powering Imagination, and Robux are trademarks of Roblox Corporation, registered in the The states and other countries.

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Source: https://education.roblox.com/resources/intro-to-studio-publish

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